Pokémon RTM 1.4

New rule. I call it the “Gary Oak Is a Motherfucker” rule. The problem with Gary (and Pokérivals in general) is that a) they are very high level compared to other trainers you’ve dealt with leading up to that fight, and therefore will obliterate you if you aren’t ready for them, and b) they appear […]

Pokémon RTM 1.3

Discovered a problem with using the PC to temporarily store fainted pokémon so that they aren’t healed by the Nurse: turns out the PC also heals mons. That throws a bit of a wrench into things. New Rule: Assign a particular PC box to be Fainted Pokémon Storage. Rename the box accordingly, in games that […]

Pokémon: RTM 1.2

Blame @ZombieHam for this. SKILLS: 1) When a pokémon wishes to learn a new move (due to levelling up) but already has four moves, roll:   1: The move is not learned.    2-3: Roll again:       • 1-4: Replace the corresponding move. (re-roll if impossible [HM])       • 5: The move is not learned.       • 6: Replace the […]

Pokémon: RTM 1.1

I started testing out Real Trainer Mode on an ebay copy of Fire Red. Some early thoughts and rule adjustments: a) In PARTY.3 (withdrawing from the PC), change the 1 result to: “Roll for a random party member. If you roll a blank space, nothing happens and the withdraw is unsuccessful. Otherwise, the party member […]

Pokémon: REAL TRAINER MODE

(NOTICE: If you got here from Googling for Real Trainer Mode, what you probably want is this page. This one here is the old version.) So, as some of you are aware, I got super into the whole Twitch Plays Pokemon thing. At least for Gen I (Red), that is; I haven’t gotten into the […]